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Course Outline For:
discreet 3ds max 7
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Introduction Getting Started Working With Objects More lessons below ...
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Modifying Objects  Modifiers Intro  Modifier Sets  Grayed Out Buttons  Segmentation & Modifiers  Limits  Axis/Coordinate System Pt.1  Axis/Coordinate System Pt.2  Modifier Order  Instanced/Make Unique Transforming & Cloning  Transforms Intro  Move/Reference Coordinates  Rotate  Transforms: Screen Handle  Unconstrained Rotation  Scale  Squash  Numeric Transforms: Move  Numeric Transforms: Rotation  Numeric Transforms: Scale  Reset XForm  Cloning Intro  Viewing Clone Dependencies  Mirror Clone  Arrays Previewing & Rendering  Intro to Previewing & Rendering  Animation: > Make Preview  ActiveShade  Rendering  Rendering to Still-Image File Formats  Network & Background Rendering Pt.1  Network & Background Rendering Pt.2 Groups & Layers  Groups: Intro  Group: Open/Close/Ungroup/Explode  Group: Attach/Detach  Layers Toolbar  Layers Manager Using 2D Shapes To Make 3D Objects  2D Shapes  Lathing a Line (Wine Glass)  Lathing a Circle (Helmet)  Extrude (Text & Star)  Lofted Objects: Intro  Lofting Using Multiple Shapes  Using Deformation Curves  Easy Modification of Lofts  Vertices: Corner/Bezier/Smooth Working With Precision/To Scale  Working To Scale/Viewport Setup  Using Snaps/Snaps Toolbar Pt.1  Using Snaps/Snaps Toolbar Pt.2  Quick Align  Keyboard Entry/Align  Clone & Align  Normal Align Surface Modeling  Introduction to Surface Modeling  Editable Mesh (Flashlight) Pt.1  Editable Mesh (Flashlight) Pt.2  NURBS Pt.1  NURBS Pt.2  Editable Patch  Editable Poly Pt.1  Editable Poly Pt.2  Paint Deformation Pt.1  Paint Deformation Pt.2  Edit Poly Modifier  Paint Soft Selection Materials & Maps  Intro to Materials/Maps & Shaders  Ambient/Diffuse/Specular/Opacity  Using Bitmap Maps  Save Scene Materials in Library  Save from Material Editor to Library  Put Material to Library  Tiling & Offset  Procedural Maps Intro  Checker  Blur/Blur Offset  Put Material to Scene  Reflection & Refraction  Bump (Noise)  Specular Map (Falloff/Gradient)  Opacity (Falloff)  Opacity (Gradient/Noise)  Diffuse Map (Mix/Splat/Cellular)  Multi/Sub-Object Materials/Material IDs  Changing Material IDs of Sub-Objects  Using Shapes to Set Material IDs  Attaching Objects Creates MSO Materials  The Ink'N'Paint Material  The Unwrap UVW Modifier Pt.1  The Unwrap UVW Modifier Pt.2  Mask (Falloff/Waves)  mental ray Materials (DGS) Pt.1  mental ray Materials (DGS) Pt.2 Animation - Introduction  Animation/Scene Setup  Animation: Auto Key  Animation: Set Key  Deleting & Editing Keys  Key Filters Basic Cameras & Lights  Standard Cameras (Target/Free)  Controls (Dolly/Perspective)  Controls (Roll/Orbit/Pan/Truck/FOV)  Parameters (Show Cone/Clipping Planes)  Standard Free Light  Standard Target Light  Hotspot/Falloff  Aligning Cameras & Lights  Decay  Near & Far Attenuation  Omni (Exclude)  Projector Maps  Daylight Pt.1  Daylight Pt.2  Daylight Pt.3 Atmospheric Effects  Fire Effect Pt.1  Fire Effect Pt.2  Fire Effect Pt.3  Volume Fog  Fog Pt.1  Fog Pt.2  Fog Pt.3  Volume Light Rigging Intro  Skin & Bones Pt.1  Skin & Bones Pt.2  Control Objects  Custom Attributes Pt.1  Custom Attributes Pt.2  MAXScript: degToRad  Attribute Holder Modifier  Parameter Collector Pt.1  Parameter Collector Pt.2  Parameter Collector Pt.3 Bones - Skinning - Rigging  Creating the Dolphin Bones Pt.1  Creating the Dolphin Bones Pt.2  Creating the Dolphin Bones Pt.3  Naming the Bones  Bones Linking - Forward Kinematics (FK)  Creating a Center of Mass  Creating Control Objects Pt.1  Creating Control Objects Pt.2  Creating Control Objects Pt.3  Creating Control Objects Pt.4  Creating Control Objects Pt.5  Making Bones Non-Renderable  Skinning Pt.1  Skinning Pt.2  Skinning Pt.3  Locking Down Bones  Locking Down Control Objects Pt.1  Locking Down Control Objects Pt.2  Custom Attributes Pt.1  Custom Attributes Pt.2  Correcting the Hierarchy  Using the Rig Pt.1  Using the Rig Pt.2  Inverse Kinematics Pt.1  Inverse Kinematics Pt.2  Inverse Kinematics Pt.3  Combining FK & IK Pt.1  Combining FK & IK Pt.2  Limiting IK - Creating Bones  Limiting IK - Skinning  Limiting IK - IK Limits Reaction Manager  Intro to Reaction Manager  Adding/Moving/Scaling & Deleting States  Create Mode  Edit Mode  Editing States Numerically  List Controller with Reaction Mgr.Pt.1  List Controller with Reaction Mgr.Pt.2  Create State  Using Reaction Mgr.& IK - Expose TM Pt.1  Using Reaction Mgr.& IK - Expose TM Pt.2 Animation - Motion Controllers  Motion Controllers - Introduction  List Controllers  Animation Menu - Controllers  Trajectories Pt.1  Trajectories Pt.2  Track View - Curve Editor Pt.1  Track View - Curve Editor Pt.2  Track View - Dope Sheet Pt.1  Track View - Dope Sheet Pt.2 Particles - Space Warps - Morphs - VP  Particle Systems - Basics & Presets  SuperSpray Particle System Pt.1  SuperSpray Particle System Pt.2  Materials for Particles  Space Warps - Overview & Creating  Dynamics - Bouncing a Sphere  PDeflector - Bouncing Particles  Particle Flow Pt.1  Particle Flow Pt.2  Morph Compound Object  Morpher Modifier  Video Post Pt.1  Video Post Pt.2 reactor  Intro  Rigid Bodies Pt.1  Rigid Bodies Pt.2  Rigid Bodies Pt.3  Creating Initial Velocity  Soft Bodies Pt.1  Soft Bodies Pt.2  Soft Bodies Pt.3  Cloth Low Poly Modeling - Animation - Maps  TurboSmooth  Skin Wrap Modifier Pt.1  Skin Wrap Modifier Pt.2  Skin Wrap Modifier Pt.3  Skin Wrap - Face Limit  Skin Wrap Local Parameters Pt.1  Skin Wrap Local Parameters Pt.2  Skin Wrap Local Parameters Pt.3  Skin Wrap Local Parameters Pt.4  Skin Wrap Patch Modifier  Normal Maps Pt.1  Normal Maps Pt.2 Credits  About the Author
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