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Course Outline For:
Carrara 4
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Introducing Carrara Create Scenes and Animations Navigating the Workspace More lessons below ...
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Managing Scene Elements  Using the Properties Tray  Using the Sequencer Tray  Using the Browser Tray  Using the Carrara Color Pickers pt. 1  Using the Carrara Color Pickers pt. 2  Setting Up a Scene pt. 1  Setting Up a Scene pt. 2  Moving Scene Elements  Scaling Scene Elements  Rotating Scene Elements  Aligning Scene Objects  Distributing and Spacing Objects  Changing Your Viewpoint  Working with Multiple Views  Changing Preview Quality  Modifying the Working Box Using the Cameras  Using the Director's Camera  Using the Conical Camera  Saving Camera Positions  Using the Isometric Camera  Using Multiple Cameras Lighting Your Scene  Setting Up Scene Lighting  Setting Light Properties  Aiming Lights  Using the Bulb Light  Using the Spot Light  Using the Distant Light  Using the Shape and Tube Lights  Using the Anything Glows Light  Creating Special Lighting Effects pt. 1  Creating Special Lighting Effects pt. 2  Creating Special Lighting Effects pt. 3 Modeling with Modifiers  Using Modifiers  Distorting Objects  Using Complex Deformers pt. 1  Using Complex Deformers pt. 2  Using Basic Deformers Using the Spline Modeler  Introducing the Spline Modeler  Creating Shapes  Choosing Extrusion Settings  Working with Cross Sections  Working with Extrusion Presets  Creating a Drinking Glass  Working with Multiple Shapes  Beveling a Shape  Spline Modeler Tips and Tricks Using the Vertex Modeler  Introducing the Vertex Modeler  Creating Vertex Objects  Using the Polyline Tool  Extruding/Sweeping/Lathing Vertex Objects pt. 1  Extruding/Sweeping/Lathing Vertex Objects pt. 2  Lofting Vertex Objects  Boolean Modeling  Modeling Vertex Objects  Other Vertex Modeling Techniques pt. 1  Other Vertex Modeling Techniques pt. 2  Vertex Modeler Tips and Tricks Using the Meta-Ball Modeler  Introducing the Meta-Ball Modeler  Working with Meta-Ball Primitives  Creating a Meta-Ball Model pt. 1  Creating a Meta-Ball Model pt. 2  Meta-Ball Model Tips and Tricks Creating Terrains  Creating Terrain Objects  Generating a Terrain pt. 1  Generating a Terrain pt. 2  Modifying a Terrain  Creating Trees  Creating Bodies of Water  Elements Shaders  Generating a Sky pt. 1  Generating a Sky pt. 2  Generating a Realistic Sky pt. 1  Generating a Realistic Sky pt. 2 Texturing Your Models  Introducing the Shader Browser  Working with Preset Shaders  Working with Master Shaders  Editing Object Shaders Creating Custom Shaders  Introducing the Texture Room  Working with Shader Components pt. 1  Working with Shader Components pt. 2  Combining Components with Operators  Using the Pattern Functions pt. 1  Using the Pattern Functions pt. 2  Using the Natural Functions  Exploring Other Shader Components pt. 1  Exploring Other Shader Components pt. 2  Exploring the Shader Channels pt. 1  Exploring the Shader Channels pt. 2 Using Shader Layers  Adding Shader Layers  Adding Surface Relief  Applying Labels to Objects Advanced Shading Techniques  Understanding Mapping Modes  Working with Texture Maps  Using Multi-Channel Mixers  Creating Realistic Shaders  Creating Textures with Video Files  Creating Marble  Creating Glass  Shading Terrains Adding Special Effects  Creating Fire  Simulating Fog  Creating Clouds  Creating Fountains  Generating Particles pt. 1  Generating Particles pt. 2 Animating a Scene  Understanding Animation  Animating with Keyframes  Using Tweeners pt. 1  Using Tweeners pt. 2  Using Tweeners pt. 3  Animating with Motion Paths pt. 1  Animating with Motion Paths pt. 2  Animating with Physics pt. 1  Animating with Physics pt. 2  Animating with Modifiers  Using Object Behaviors  Animating with the Storyboard Room Character Animation  Using Motion Constraints pt. 1  Using Motion Constraints pt. 2  Creating an IK Chain  Animation with Bones pt. 1  Animation with Bones pt. 2 Rendering a Scene  Choosing a Render Engine pt. 1  Choosing a Render Engine pt. 2  Choosing an Export File Format  Setting Up and Optimizing the Render  Rendering and Exporting the Scene  Rendering and Exporting an Animation  Batch Rendering Using Carrara with Other Software  Exporting Models  Post Render Editing  Editing Animations Post Render  Carrara Plug-Ins Conclusion  Carrara Internet Resources  Where to Go From Here? Credits  About this Author
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